Jan 30 2008

PreHistoric ColdFusion - When Did You Start?

Posted by Mike Brunt at 9:55 PM
- Categories: ColdFusion

I have been researching the evolution of ColdFusion and I know there is a good deal of that on the Adobe site, but that starts at version 4.01.  In my case I wanted to go prehistoric.

My first usage of CF was version 1.54 in 1996, as I have posted before, .dbml days. Good grief I was a developer, what happened along the way?  I became unworthy I suppose.  So in my research I came across articles from Rob Bilson?  Could that be Rob Brooks Bilson? 

Here are those articles: -

Here is some interesting information from Rob's blog.

So then, when did you start with CF?


Douglas Knudsen

Douglas Knudsen wrote on 01/31/08 6:20 AM

ha, yeah, Rob's a old hat at CF for sure. When I got started at version 4, posts from him and another venerable CFer Charlie Arehart (http://www.carehart.org/) really helped out. And even then House Of Fusions CF_Talk list was hot!

Mike Brunt

Mike Brunt wrote on 01/31/08 12:28 PM

@Douglas yes Charlie is another stalwart of the community, his presentations are always great, informative and entertaining.
Rob Brooks-Bilson

Rob Brooks-Bilson wrote on 02/09/08 12:31 PM

Hi Mike,

Yep that's me - did the switch to the hyphenated last name when I got married in 1998.

I go back to the 1.5 days too, back when the Cold Fusion (notice spacing) manual was a sparse 100 pages and spiral bound, and the entire server fit on two floppy disks!

I did some early writing on ColdFusion for an online magazine called the Intranet Developer's Journal (it's still around), and spent a lot of time in their forums before moving on to the Allaire forums.

Wow, thanks for bringing back some memories!
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The game of Draughts passes by a wide range of names and has a few distinct varieties. The game given initially is English Draughts which is known as Checkers in North America. Additionally given is Polish Draughts , which is played all finished Western Europe and which is the most usually played form of the game in International rivalry.
Draughts or Checkers
The game of Draughts is played on a standard Chess board 64 highly contrasting checkered squares. Every player has 12 pieces typically as fat round counters. The genuine shades of the pieces and the board don’t really should be highly contrasting yet they are typically alluded to as highly contrasting, in any case. The board is put between the two rivals with the goal that the close right-hand corner square is white for the two players (similarly concerning Chess).
Planning and Objective
Dark dependably plays first. A coin is hurled to choose which player will be dark. Every player’s pieces are set on the 12 dark squares closest to that player. The white squares are not utilized at all in the game – the pieces just move corner to corner thus remain on the dark squares all through.
The target of the game is to take the greater part of the adversary’s pieces or to deliver a position with the end goal that the rival can’t move.
Players alternate to move their very own bit shading. Any piece that achieves the furthest edge of the board is quickly delegated and is from that point known as a “Lord”. The demonstration of delegated is a physical one – another bit of a similar shade is put over the piece keeping in mind the end goal to recognize it from a conventional piece.
Until the point when a piece is “delegated”, it can just move and catch in an askew advances course. Rulers are permitted to move and catch askew advances and in reverse and are therefore more intense and important than normal pieces. Nonetheless, conventional pieces can catch Kings.
At whatever point a piece has a rival’s piece adjoining it and the square promptly past the rival’s piece is empty, the adversary’s piece can be caught. In the event that the player has the chance to catch at least one of the rival’s pieces, at that point the player must do as such. A piece is taken by essentially jumping over it into the empty square past and expelling it from the board. Not at all like a customary move, a catching move can comprise of a few such bounces – if a piece takes a rival’s piece and the new position enables it to take another piece, at that point it must do as such straight away. The move completes just when the position of the catching piece never again enables it to taken any more pieces or when an uncrowned piece touches base at the furthest edge of the board and is delegated.
In the event that more than one piece can catch, at that point the player is totally allowed to pick which of those pieces to move. In like manner, if a catching piece can catch in more than one bearing, the player is allowed to pick which course to move in. i.e. it isn’t obligatory to move the piece or take the course that will bring about the greatest number of catches.
On the off chance that no catching moves are accessible, at that point a customary move is made by moving a piece one square corner to corner.
Before, the “huffing” administer was utilized. For this, if a player saw that the adversary had neglected to catch when the alternative was open (regardless of the possibility that the culpable piece had just caught at least one pieces that turn), the player can spat the culpable piece before the following move is made and it is expelled from the board. These days, this control is once in a while utilized. Rather a player just calls attention to the mistake and the rival is compelled to make the right move.
Wrapping up
The game is won by the player who initially figures out how to take all his rival’s pieces or renders them unfit to move.
A draw happens by understanding anytime amid the game. On the off chance that a player declines the offer of a draw, that player is required to constrain a win or demonstrate a chose advantage inside 40 of that players possess moves starting there. Draws are genuinely regular in the game of Draughts – particularly at the best level of the game.
Clean Draughts
Clean Draughts is played on a 10 x 10 checkered board with 20 dark pieces and 20 white pieces. The pieces begin on the dark squares of the four lines closest to the players.
The game is played in a comparable manner to English Draughts however the pieces move and catch in an expanded manner. Delegated pieces are called Queens. The accompanying are the extra principles:
Un-delegated pieces can just move corner to corner advances yet can catch askew advances AND in reverse.
A Queen moves by corner to corner crossing any number of abandoned squares. In like manner, while catching, a Queen can go over any number of abandoned squares prior and then afterward jumping the piece.
Catching is mandatory and where there is a decision, the move that catches the best number of pieces must be made.
Caught pieces are not expelled from the board until the finish of a move. Any pieces which have been caught yet not yet evacuated can’t be jumped over again throughout the move – dead pieces frame a blocked obstruction.
A piece is just delegated if the piece completes the proceed onward the last square. In this way, if a piece moves onto and off the last line over the span of a catching move, and does not complete on the last line, it isn’t delegated.
In rivalries, to decrease the shot of draws and make the opening moves less unsurprising, a “three-move vote” plot is generally received. Various opening groupings of three moves are composed on cards and a card is chosen aimlessly to begin the game. The game at that point continues with white playing the fourth move. Once the game is done, players swap sides and play a moment game with a similar beginning card. The player who accomplishes the best outcome over the match of games is the victor.

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